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🔗The New Black🔗
Don't listen to the voices, don't do it.
You muttered to yourself as you made your way down the overgrown asphalt pathway.
Finding yourself at a worn-down prison you pushed onward, hoping for shelter until a smell hit you, it smelt like something sickly sweet.
Walking a corner of the barb-tipped fences you saw a great blossoming tree, with canines of all different species wandering the yard.
Suddenly you were ambushed, one canine larger than the others made their way through the crowd appearing before you.
They spoke looking at you, "What do you want? Here to shroud on our prisons' beauty? Destroy our family?"
She, you guessed by her voice. Was pissed you even were near her camp.
"I, was just following the asphalt, that's all." You whined quietly and she looked at you, a symbol seemingly marked on her shoulder.
She snorted, and tilted her head toward you, piercing green eyes squinting in a humorous way.
"Don't worry! I don't kill unless you pose a threat, which now by the way. You don't."
She started to walk away and threw a glance back, "I'm Alex. Alex Vause, no come on, don't want the scary brutes getting you."
You slowly followed her, maybe you'll stay.
Tag Color & Badge:
Orange & Alligator Badge
Formal (First & Last)
Daddy Issues - The Neighbourhood
The Warden is the canine who commands OITNB, and all of it's inhabitants. The Warden commands rankings below, but has respect for everyone inside the prison walls. If the Warden dies, if they have nobody named to success them the Superintendent fills in becoming the new Warden.
The Superintendent is the canine who leads alongside the Warden, he/she commands whenever the Warden is off and a majority of the pack is on. When the Warden leaves/gets off for the day, he/she normally commands utmost respect for their Superintendent.
The Commanding Officers are the canines who are confronted about war, and game strategies, mostly the leaders in any game played. The Commanding Officers always are talked to when an upcoming battle is forward and presenting itself to OITNB, gain respect through wars won.
The Counselors are normally our healers, but also counsel wars and/or train their Lower Counselors. Also counsel others on problems they're having and normally help organize the games with the Commanding Officers.
The Oldies aren't old, but have training in the prison, and are looked up to by the Fish, and the Inmates. Most Oldies are trusted in the council, but most help train the Newbies.
The Inmates are the main bunch of OITNB, they are the fighters and protectors of the prison, but a majority train the Newbies. Most Inmates assist in war or battles along with their Newbies.
The Newbies are fresh from their Fish label, and on to training. Most Newbies are paired up with an Inmate, and if they're paired with anyone higher they have a potential for gaining that rank. Most Newbies fight alongside their Inmates/pack-mates.
The Mothers give us Fish, which is why OITNB protects them and the Fish at all costs. Most Mothers come out of birthing Fish easily, but if they can't recover they stay as a Mother and help nurse Fish.
The Fish are the young of OITNB, we protect our Fish inside the prison walls, which is why they are always so protected fiercely. Most Fish are given Inmates as they reach 4 Months, and are given a choice of keeping their formal given name or change it.